Instant object


Self-Initiative
3D experiment, Research paper
2020



In-depth reseach for objects
The project aims to understand different perspectives of physical objects in digital creation. I researched various areas with the definition of objects and environments. It would be a base source to improve Unit 3 project for next year.



‘It’s easy to see how social media shapes our interactions on the internet, through web browsers, feeds, and apps. Yet technology is also shaping the physical world, influencing the places we go and how we behave in areas of our lives that didn’t heretofore seem so digital.’(How Silicon Valley helps spread the same sterile aesthetic across the world, 2016)




The objects are produced by code which combined the word and shapes randomly. I used the dataset from Shape.net that provide free 3D objects and metadata of words to understand the object segments. These ‘instant objects’ give you some ideas to think about the value of objects in the physical world.

Uniformity
During this mass-production period,  we are manufacturing huge amounts of the same product. The object above is ‘only one’ representing a potential many. Although this object started from ready-made 3D product archives, a digital process generates new random products reassembling the old to new.

Eternity
If you do not press the refresh button on the instant object website, the product will not change. However, in this digital space, can you keep this object forever without refreshing?. How could you keep this virtual object in your digital space?

Associative
Perhaps, If you see only the image, you would not guess the usage of this object. By suggesting a word alongside the image, you can begin to imagine the potential of the design. The word given is a powerful way to initiate the possible life of the object.









Objects Archive







Instant object as Craft



Instant objects are made by a simple tool.
The craft requires specialised equipment or skills to produce objects. ‘instant objects’ use simple computer processing. It gives a wide range of creative shapes like glassblowing or model making.

Instant objects are unexpected.
Mistakes arise as part of the crafting process. Sometimes, ‘instant objects’ create an unexpected outcome. ‘instant objects' come from combing random objects with words. This often is a mismatch between the definition and the produced image.

Instant objects are non-repeatable.
While craft uses a simple machine, it makes a unique design. It is not a ready-made product or a mass-production design. ‘Limitation’ creates one of the biggest values in hand-craft.

Instant objects are self-production.
Materials and textiles are the most important part of the hand-craft. These materials produce various shapes. By using 3D mesh as digital materials, it provides a wide range of sources to generate objects.

Instant objects are material-based design.
Craft allows people to satisfy the work through the creative process and have their own creations. Likewise, ‘instant objects’ provides to join the creative process by clicking a refresh button ‘Create Instant Object’ in the website.

Instant objects engage a conversation between people.
Craft encourages various conversations between art and design. It requires additional interpretation to create hybrid objects. The instant objects also need to discuss the usage and meaning in various aspects.

Instant objects are educational.
One of the craft activities aims would be education for students to understand the materials that surround us for environmental purpose. Instant objects give better opportunities to understand the materiality of the objects which derive questions such as ‘What is the function of this form?’, ‘How does it interact with people?’.




This practice aims to understand the values between physical and digital objects and how it could change meaning within technology. ‘Instant objects’ as a digital craft is opposite to the mass-production process. Although it started using 3D assets as materials in object archives, it offers unique value when compared to physical products. Physical objects persist over time, but instant objects remain only for a moment until clicking the refresh button to discover something new and forgetting the previous model.
    This helps to understand the objects’ value of persistence. Also, by associating a word with a shape, it formulates a context or visualisation. The instant object encourages ‘instant’ thought regarding physical and digital space.

Copyright All Reserved © Sally Yang

2021